the continuing saga of
oolishness
		a marathon map by a_ool, or gabe rosenktter
		(vers. 1.0)

was ist das?
	this is the new version of my map, oolishness, designed specifically for netplay. to use it, name it "map" and drop it in the same folder as marathon (no, you don't want to replace your old map). as of 8/17/95 (today) it has not been extensively tested on a net, so if odd things happen, don't blame me
	woo hoo! a real release! wheee! well i mean, TJ School isn't actually finished, but i haven't been there in awhile, so anway, everthing works (including the rotunda, which insisted on crashing in vers. 0.9)

the levels:
heaven & hell
	the first level i designed (at least, that's still around in any form), it's a little crude (full 1024x1024 blocks for doors, long, open rooms). the theme should be rather obvious after playing for only a moment or two, so i won't get into it. look out for igor, the big guy downstairs, and raoul, the hunter in the hidden passage off of the hidden stairwell (most secrets are just about this deep in my levels).

the original Marathon
	sort of a novelty map i made one day while i was bored and taking a break from heaven & hell very straightforward with an obvious theme (that is, if you know anything of Greek history, but then, the story is in the back of the marathon manual) it's only still here because i enjoy it soo-ooo-ooooo much (haven't done it networked yet, though that ought to be a blast) no secrets here (sorry, just a basic room)

a typical net level
	though it ended up being far from typical, this still ought to be fun to play (like i said, haven't tested it much yet). it includes a random teleporter (something mentioned on a.g.m quite a while ago) and a (hidden) arena room with some nasty aliens in it igor and raoul are both back, and raoul brought some friends.

cream of marine
	the reason for the title of this level will become readily apparent when one hits the main large room the first level that i'm content looks "professional" in this map (i'm working on a one-player that should be ready, oh, i don't know, in september, and what of it there is looks pretty nice). lots of hidden stuff in here, including not one, but two sniping ledges in the cream room. i'm not sure why, but the bobs and pfhor seem to congregate in the spiffy stairs room weird. oh, look out for igor's reappearence (in a hidden room), a first appearence for Unferth the Invisible, and a way to get to the demon fuzz (my net-play group's name for invincibility), SPNKR, and alien weapon.

pfhunky arena
	this level incorporates the nearest i can come to a bridge without the ceiling texture going all trippy. it's a lot of fun in a net game (i actually played here), especially when the big fellas show up (there can be two at the same time). several secrets, including a very involved way to get outside the ship to become demon-fuzzy (you will hate me for the way i hid it).

boxing arena
	i built this level specifically for a couple of friends and i who like to fight fist-only games, but i thought some of you might be interested in the same kind of thing, so i didn't delete in this post version (i was considering it). there is one secret, relatively obvious if you've played the game at all - a 2x (i think) recharge.

stare at the stairs
	not yet completed, this is a challenge to myself to see how little room i can take up on the map and still use all my polys (just kidding). it isn't ready for netplay yet, but it looks pretty and shows you (some) of where i'm going. well, actually, it might be all right on a net (i might have included the other start points, maybe, i think), but i really wouldn't recommend it i'm seriously considering taking this level out, as it's pretty pointless

TJ School
	a map of my school, which promises to be pretty good when it's done it's not done yet uh, i think that there's only one start point and some doors and textures are screwed up it'll be done in my next release of this map hmmm i said that last time keep yer pants on, i'm workin' on it!

the pool
	an arena-like level that i thought would be interesting obviously it'd be more interesting with the liquids from mara 2, but hey oh, i'm a swimmer and a water polo player - i mean, that's why this level's here the locker rooms are now finished, so go in and stair in amazement at the architecture (or, you could just go in and grab what you need, but hey)

poorly built starship
	this is the kind of level that my friend, Tom Stepleton, aka Spamman!!, hates he says that the marathon must be the most poorly built starship ever to have spaces like this in it and doesn't really see any use for stuff like this oh well, it's still fun 
	*WARNING* this level froze the only time i tried it on a net (two 7100/66 and a 7100/80 on localtalk), but i think that it is because someone else in the room sent something to be printed to the laserwriter pro attached to the net right then we had that problem another time let me know if you have any problems with this (or any other) level

5D arena
	a concept that comes from Tom (mentioned above) i hope to expand on it a bit, but for now this should certainly make for some fun (and splattery) net games (it is almost impossible to run out of SPNKR ammo, even in an eight player game - i made sure of that)

the rotunda
	inspired by a room in the building where we play net (the Sverdrup building at Webster University in St. Louis), this IS a really cool level it no longer crashes (i totally redid the thing), and it looks really cool oh, there's a bunch of clues to hidden stuff in this level for instance: ammo in a corner may mark a secret door to the weapon that uses that ammo also, look at your map - if there's an indentation into a room, then there's probably something hidden in the next room in that spot one more kind of hint: there's one (hidden) teleporter that takes you directly to another secret door and leaves you facing it, assuming that you walked into the teleporter face forward - pretty neat, eh?

notes
	this map is far from the way i'd like it (not to say i don't like it), so here's a few things that (i think) are wrong with it / need (i want) to be added:
		a faq with all the secrets (then again, there are map editors), or perhaps after a 
			while i'll release some films of myself playing one-player and walking through the whole 
			level that'd be cool
		anything you think i ought to do! (within reason) - email me!
	 a few new maps: my house; one inspired by a school in which i was volunteering for a 
			summer camp (it's a long story); and one tentatively entitled escheresque (you'll get it 
			when you see it)

	legal and my-concious stuff:
	 marathon is a trademark (or something) of bungie corp.
		this map was made exclusively with Pfhorte by Steve Israelson, versions 1.0d5 (maybe 
			earlier) through 1.0d21 (it's been long work)
		this is my map, thus you may not modify it nor this text file. moreover, you may not 
			upload it anywhere unless this file stays with it, in which case you may put it anywhere 
			you like.

	one-more-thing note: please, please, please if you record films on my map, send them to me! for one thing, i really enjoy watching films (so let me know if you upload any films at all) but i want to see my levels in action, as (i think) there's some relatively evil stuff in them, but i can't get the full effect since i know where everything is granted, my own net play helps some, but i'll probably have to explain these levels somewhat to my victims (opponents), which might spoil the effect

gabe rosenktter																	"i hear your winter/ i hear your rain"
a_ool on irc and net Marathon			i've failed your summer ways,/ and i feel no pain"
acrosenk@artsci.wustl.edu								 						smashing pumpkins, silverf**k
http://www.artsci.wustl.edu/~acrosenk/gabe.html